I have been called on a number of times recently to advise on the application of Law 12C1(b) — adjustment for non-offending side following self-inflicted damage, due to a SEWoG. I have written a spreadsheet to display the calculations (feedback welcome). As a consequence of writing the software, I now better understand the calculations and I have rewritten my article, which subsequently appeared in the EBU White Book.
Application of Law 12C1(b)
There are scores (for the non-offending side) we have to consider
- the score for the Actual table result (including any serious error or WoGA)
- the score for the result Before infraction (assigned by Law 12C1c)
- the score for the result that Could have been scored, with the infraction but without serious error
The corresponding scores for the offending side are A', B', C'; at IMPs A' = −A, etc.; at match points A + A' = top, etc.
The overall damage D (= B − A) can be divided as
- Real damage: DR = B − C
- Self-inflicted damage: DS = C − A
There are four cases: all damage is self-inflicted, some is self-inflicted, no self-inflicted damage, or no damage at all.
- B ≤ A: no advantage, no damage, no adjustment;
- A < B ≤ C: all damage self-inflicted, no real damage DR ≤ 0, NOS get A, OS get B';
- C ≤ A < B: no self-inflicted damage, DS ≤ 0, balancing adjustment, NOS get B, OS get B';
- A < C < B: real damage and some self-inflicted.
In the final case, the OS get B' and the NOS get A + B − C = adjusted score − self-inflicted damage.
Examples
NS bid to 4H and EW “use UI” to compete to 4S, which is doubled. In defending 4SX, NS might revoke (a serious error) and lose a trick they would otherwise score. The result in the other room is NS +50. The expected result in 4H is making, so B (the result before the infraction) is +9 IMP for the non-offending side.
4SX-1 NS +100. Revoke
A = IMP(100-50) = +2 IMP. Without the revoke: 4SX-2 NS +300. C = IMP(300-50) = +6 IMP.
Damage D = 7 IMP; real damage DR = 3 IMP, self-inflicted damage DS = 4 IMP.
Offending side (team of EW) get −9 IMP, non-offending side (team of NS) get 2 + 9 − 6 = +5 IMP.
4SX-2 NS +300. Revoke
A = +6 IMP. Without the revoke: 4SX-3 NS +500. C = IMP(500-50) = +10 IMP. No real damage (DR < 0).
Offending side get −9 IMP, non-offending side get +6 IMP (table result).
4SX-2 NS +300. No revoke
A = C = +6 IMP. No self-inflicted damage (DS = 0). Both sides get ±9 IMP.
4SX-3 NS +500.
A = +10 IMP. No damage. Table result for both sides.
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